Introduction
Gardevoir is nothing short of awesome. Back in Ruby, Sapphire, and Emerald, she was a psychic mainstay
of the team, using both Psychic and Thunderbolt to bring opponents to their
knees. She also was the star of the Cool Competitions, managing some fairly
difficult wins in order to get a portrait.
About the Pokemon
Gardevoir, the Embrace
Pokemon. Probably such because its main instinct is to guard its Trainer from
danger, "embracing" him/her in some form of a psychic shield (which apparently
is a black hole). It has the ability to see the future... definitely a useful
skill when scoping out dangers that will befall its Trainer. (Apparently, said
black hole is a dimension-distorter, which means it likely diverts the
timeline-dimension to a safer one.) It will also sacrifice itself for its
trainer if necessary (as seen in Mystery Dungeon Red/Blue).
All in all,
quite the Pokemon to have by your side.
Despite its female-humanoid look,
Gardevoir can be both male and female (which will prove interesting if we end up
with a male Gardevoir on our team), and in fact does not belong to the
Humanshape egg group (but rather the Indeterminate group). Makes one wonder
exactly what Gardevoir is.
Height: 5'3", Weight: 106.7 lbs. Hey, that's
pretty much my height and weight. Scary right? What if I told you that was really the weight of my cat? Just got awkward? Okay let's move on.
Capture/Training
Gardevoir is one of
Ralts's final evolved forms (the other being Gallade). Ralts can be found during
a Swarm on Route 34 (wait, Rule 34?). They have a catch rate of 235; however,
keep in mind that any at level 12 or higher know and might use Teleport. That
said, putting one to sleep and using a Great Ball, at full health, will have a
92% chance of catching the Pokemon.
Ralts evolves into Kirlia at Lv. 20
and then into Gardevoir at Lv. 30. Delaying the final evolution by one level to
learn Psychic two levels earlier can be done, but there is no need to delay the
evolution more than that.
Statistics
68 HP, 65 Atk,
65 Def, 125 Sp. Atk, 115 Sp. Def, 80 Spd
Stat-wise, Gardevoir notably
excels in Special Attack and Special Defense. Compared to the "main"
Psychic-type, Alakazam, Gardevoir has slightly less Special Attack (though still
really high) and significantly less Speed, but in exchange has much more Special
Defense. Its physical stats are also higher, though still not recommended for
taking hits (unless Will-o-Wisps are involved). Gardevoir is great for taking
hits against special attack users, or just plain-out smacking enemies around.
(Its average Speed, though, means you might have to be careful who you send it
out against.)
Recommended Natures are those that hinder Attack (useless
on Gardevoir), and help either Sp. Attack, Sp. Defense, Speed, or maybe Defense.
Since Ralts come in swarms, in this case we can catch several of them pretty
easily and choose one with a good nature and IV setup.
When EVs are to be
re-focused, they should definitely be siphoned out of Attack. Distribution of
stats otherwise will likely depend on the role Gardevoir plays on the team. It
has use for pretty much any of the other stats except maybe Defense, so focus
should be on removing the Attack EV's it's likely gained from fighting lots of
Fighting-types. Have fun growing lots of Kelpsy berries.
Movesets
For its abilities, Gardevoir
can either get
Synchronize or
Trace. Generally speaking, Trace is preferable,
and can be fun depending on the situation. It's pretty easy to tell when a Ralts
has Trace (since the battle text outright says so at the start of battle) and
Ralts will come in swarms, so catching one (or six) with this ability will be
easy enough.
There are a couple of ways Gardevoir can go with
movesets.
Psychic is Gardevoir's
primary mode of attack, and should be on any moveset.
Gardevoir has a
handful of choices for a secondary attack.
Shadow Ball can take down other Psychics as
well as Ghosts, but runs into trouble against Dark and Steel types. In contrast,
Focus Blast hits Dark and Steel types
hard, but in turn does not work against Psychics and Ghosts.
Thunderbolt is a good third option, useful
against many Pokemon in general. For a wild-card option,
Signal Beam can hit Psychic and Dark-types, but
isn't as good against Ghost and Steel-types, and is, base-power-wise, the
weakest of its choices.
Energy Ball is
another decent option.
Gardevoir seems to be the type that likes to help
out its teammates, and it gets two moves that can help in that regard.
Wish is the obvious one, and can be used if you
want Gardevoir to soak up an attack before switching out to a teammate. On a
more extreme end is
Healing Wish, which
will outright knock out Gardevoir, while completely healing its replacement.
Both are nice little moves to complement Gardevoir's personality, while being
fairly practical in battle as well. As a side note, Gardevoir's pre-evolved
forms cannot learn these moves, so a Heart Scale will be needed.
Calm Mind is a great move, boosting Gardevoir's
already-high Special Attack and Defense to new heights. Stall up against a
special attacker and crank up those stats, then start sweeping. Extra EVs in
Speed are recommended.
For disrupting opponents, Gardevoir can use
Thunder Wave to paralyze enemies, reducing the
impact of Gardevoir's average speed. Alternately, with the help of a
Shuppet/Duskull family member,
Will-o-Wisp can be bred onto it, which can
screw over physical attackers attempting to prey on its weak Defense. If TMs or
breeding is not desired, there's always
Hypnosis for the ever-fun Sleep
status.
If Gardevoir is to be supporting its teammates,
Reflect and
Light Screen are good moves to be had. Reflect
in particular helps Gardevoir itself, but having both is an option. Since these
are "team" moves, they go well with Wish. In this case, there is less need of a
secondary attack, since it's easier to switch out to someone who can properly
take down an enemy if Psychic won't work. Also, Special Attack EVs are not as
necessary here. Watch out for Brick Breakers!
Finally, some oddball
moves. We're not really competitive-battling here, so
Double Team is always an option. However,
that's pretty much the only level-up move worth using other than those already
mentioned. If Gardevoir's team has several slower Pokemon,
Trick Room is an option.
Magic Coat could potentially be used, too, if
you want to Move Tutor it. As for Egg Moves, there's the disruptors
Mean Look and
Confuse Ray, as well as the sacrifice moves
Destiny Bond, Memento, and
Grudge.
So, the primary moveset choices
are:
Moveset 1: Wish/Status
Support
- Thunder Wave/Will-o-Wisp (disruptor)
- Wish/Healing
Wish ( healing support)
- Psychic (primary attack)
- Shadow Ball/Focus
Blast/Thunderbolt/Signal Beam (secondary attack)
Disrupts enemies,
supports teammates, and launches attacks, all in one Pokemon. Great deal, ne?
Gardevoir's Special Attack and Defense should be pretty well-balanced for this
set; Speed is not as necessary and can be refocused. More HP EVs would be nice,
though. Defense EVs can help if Thunder Wave is chosen over
Will-o-Wisp.
Moveset 2: Calm
Mind
- Calm Mind
- Psychic
- (secondary attack)
-
Will-o-Wisp/Wish (self-defense/healing)
Calm Mind up a couple of times,
then start blasting away. Send it out against a special attacker for the most
opportunity to Calm Mind itself. Will-o-Wisp can provide a barrier against
physical attacks, while Wish can heal the damage Gardevoir took while building
up Calm Minds. Good if Gardevoir has an innately higher Speed, since it'll start
looking like a sweeper after those Calm Minds are used. EVs should be focused
more on Speed and Special Attack here.
Moveset 3: Screen Support
-
Reflect/Light Screen/Will-o-Wisp (defensive support)
- (second defensive
support)
- (healing support)
- Psychic
A team supporter. Speed EVs
are helpful for setting up the first screen to soak up the first attack. Other
than that, this particular moveset does not require as much Special Attack, so
go ahead and refocus those EVs to HP, Defense, and Special Defense.
Overall
- Psychic
- (healing support)
OR (self-defense/healing)
- (disruptor) OR (defensive support) OR Calm
Mind
- (secondary attack) OR (secondary defensive support)
A general
blueprint for Gardevoir's movesets. Example: Psychic, Wish, Reflect, Shadow
Ball.
Effective
Movesets:
1. Calm Mind + Wish
support
- Calm Mind
- Psychic
- Wish
- Thunderbolt/Shadow
Ball/Focus Blast/Signal Beam/Energy Ball
2. Paralyzer
- Psychic
- Thunder
Wave
- Wish
- Energy Ball/Shadow Ball/Focus Blast/Signal
Beam/Thunderbolt
3.
Will-o-Wisp
- Psychic
- Will-o-Wisp
- Wish
- Focus
Blast/Thunderbolt/Shadow Ball/Signal Beam/Energy Ball
4. Sacrificial Dual-Screen
- Psychic
-
Reflect
- Light Screen
- Healing Wish
Item: Light Clay
5. Multi-Status
- Psychic
- Hypnosis
-
Will-o-Wisp
- Shadow Ball/Thunderbolt/Signal Beam/Energy Ball/Focus
Blast
6. Trick Room Support
-
Psychic
- Trick Room
- Wish
- Shadow Ball/Thunderbolt/Focus
Blast/Energy Ball/Signal Beam
Item: Macho Brace
Note: Use with
Speed-hindering nature.
7. Sacrificial
Dual Screen: Memento Ver.
- Psychic
- Reflect
- Light
Screen
- Memento
Breeding
Best egg moves:
Will-o-Wisp, Memento, Encore
Notes:
- Encore and Will-o-Wisp are
incompatible.
- A Shuppet can pass on Will-o-Wisp
as well
as a free Shadow Ball.
Postscript: Fun Abilities to Trace
-
Adaptability: Unlikely to run into a Pokemon team with this ability, but if you
do... extra-powerful Psychic attacks, anyone?
- Aftermath: Trace this from a
Skuntank, and watch as some of its health gets sapped away after it Night
Slashes you. Hopefully you got to land a Thunderbolt on it beforehand.
-
Chlorophyll/Swift Swim: If the opponent is slower than you in normal weather,
this will make it so they're still slower than you in their preferred
weather.
- Cute Charm: I think Gardevoir's cute enough to pull this off...
Could potentially be used to disrupt Pokemon of the opposite gender, especially
because Gardevoir itself has no contact moves.
- Filter: Could be interesting
if facing a Mr. Mime with Shadow Ball or something.
- Flash Fire: Would be
more useful if Gardevoir had usable fire attacks. Still, free switch-in against
Fire-types!
- Forewarn/Frisk: Because secret intelligence runs both
ways.
- Honey Gather/Pickup: Uhh... hope you get a free item?
- Ice Body:
Could be an interesting switch-in during hail. Like Snow Cloak, it will make you
immune to Hail damage.
- Intimidate: A pretty obvious one. Gardevoir isn't
going to be using physical attacks anyway, and it can keep the Intimidator from
hurting it too badly with the switch-in.
- Levitate: Use against a
Flygon or Claydol (draw out a Ground-type move first) and you can get a free
switch-in, plus a free immunity against one of their STAB types. (In Claydol's
case, their other STAB-type is fairly screwed, too. Make sure you have Shadow
Ball, though.)
- Magnet Pull: If you have Focus Blast, trap a Magnezone or a
Probopass and blast away.
- Motor Drive: Free switch-in against Electivire
AND free speed boost? Good stuff.
- Multitype: Uhh... have it hold a weird
Plate and matching secondary attack?
- Natural Cure: Not sure if this would
work, since Trace resets upon switching, but this may equal to one free status
cure.
- No Guard: Could be fun for 100%-accurate Focus Blasts.
- Own
Tempo: Yes, some of the Pokemon with this ability can confuse you...
-
Pressure: Turnabout is fair play.
- Rain Dish: Potentially interesting
switch-in during rain.
- Sand Veil/Snow Cloak: Switch in while the
corresponding weather condition is active, and the opponent might miss their
switch-in strike. As a bonus, these two abilities also confer immunity to the
damage associated.
- Serene Grace: Lesse... that's now a 20% chance of
lowering Special Defense? Hmm.
- Simple: Calm Mind just got twice as
effective. Yikes.
- Soundproof: Could screw over an Exploud.
- Speed
Boost: Well, Gardevoir sure doesn't have to worry about Speed now.
- Swarm:
Hey, if you're using Signal Beam...
- Thick Fat: Switch in against Dewgong or
Walrein and they lose one of their STAB moves.
- Trace: ...
- Truant:
Yeah, you probably shouldn't use Gardevoir against Slaking.
-
Wonder Guard: Would be more effective if it weren't for both of Shedinja's types
being super-effective against Gardevoir. Still, if you can survive a hit and
Will-o-Wisp or Shadow Ball it out of commission, you could have some fun.
Future Sight
Gardevoir gets a couple of fun new moves to play with. Top of the list is
Psycho Shock, a move that is powered by your Special Attack but hits the
opponent's Defense. This means specially-defensive Pokemon *coughBlisseycough*
cannot wall you. Assist Power can also be fun, gaining power with each stat
boost you get. On a Calm Mind set, this move can easily become massively
powerful.
However, what really looks to be Gardevoir's future is the realm of Double
and Triple battles. Its Dream World ability, Telepathy, prevents all damage from
your teammates' attacks; go ahead and Earthquake and Explode all you want! Add
to this moves like Healing Beam, which allow Gardevoir to directly heal
teammates, and Gardevoir looks to be a great partner for Multi-Battles.